Has anyone else here tackled cross-platform porting like this and come out the other side with lessons learned? Curious how others are approaching the pipeline, especially when hardware capabilities vary so wildly.
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We had a similar struggle moving a mobile game to both Android TV and PC—different GPUs, input systems, and optimization levels. What we realized early on is that trying to port without a solid abstraction layer in the original codebase is a recipe for madness. Also, asset compression hit us hard—what looked crisp on one platform ended up messy on another. We ended up partnering with a specialized studio for the more intense parts, and honestly, it saved us months. If you’re not already familiar, take a look at https://devotedstudios.com/porting/ — they’ve got a pretty structured way of handling porting for multiple platforms, with emphasis on both performance tuning and platform compliance. Even if you don’t outsource, their approach offers a good checklist to compare against your current process.